OpenSocial for Educational Games?

Google’s OpenSocial is an API that allows programmers to develop applications that can be used across different social Websites. In the past, programmers would have to create applications for individual sites. For example, they would have to write code for Site A, then write a different program for Site B, and yet an entirely new program for Site C. This was a major disincentive for programmers. Now, however, with OpenSocial, a programmer can create an application that can be used across multiple sites; ONE program can be developed that can then be used on Site A, Site B, and Site C with no additional modification. This, of course, is a huge incentive for programmers.

NIXTY is OpenSocial compliant. We plan to deliberately support programmers and provide resources, so that social-learning applications can be developed. As a community, we should begin to put some serious thought into what those social learning applications might look like. We might start with identifying some basic goals.

One goal would be to create applications that intrinsically motivate people to learn and teach others. Something that immediately comes to mind is the idea of educational games or serious games. We certainly seem to be much more motivated to learn when there is a sense of fun or competition added to the mix. Think back to your primary education days when the teacher would divide the class into 2 teams to review for an exam. The teacher would ask a question and the 2 students would battle each other to answer the question first. Contrast that with the idea of sitting at home doing homework. One is natural, fun, engaging, social, and very stimulating. The other is pretty boring and lonely.

At NIXTY, we are in the conceptual phase of mapping out a few social games that we think will really help people engage with one another and learn. It’d be wonderful if these games, and others, could utilize OpenSocial, so that learning games could be used across social sites. I think there are a great number of games that could be created that would bring a tremendous amount of value to students and lifelong learners. Please join us in this process. You don’t have to be a hacker to play this game. You can simply start thinking of how a game might be used to create learning via relationships. I’m confident that we will be able to work together and create some innovative games by the fall of 2008.

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